Devlog Entry: "The Mirror of the Soul" - Inventory System Reveal
Hello, fellow adventurers!
This week, we’re unveiling a significant addition to The Mirror of the Soul: the inventory system. This feature has been carefully designed to seamlessly integrate with the game’s gothic theme and provide a functional yet immersive user experience.
The inventory system acts as your portal to the items and clues collected throughout the journey. With its intuitive design, players can view, inspect, and interact with key objects that reveal layers of the story.
Key Features
Accessible and Aesthetic Design
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with bold outlines to complement the dark atmosphere of the game.Interactive Items
Each item has its own hover effect that provides an atmospheric description, giving players deeper insight into the game world.
Grid-Based Layout
- Items are displayed in a 3x3 grid with room for expansion as the game progresses.
- Icons include:
- Old Key: Essential for unlocking secrets of the manor.
- Faded Photo: A mysterious image of Evelyn with ties to the story.
- Evelyn’s Journal: A treasure trove of cryptic notes.
Close Inventory Options - A simple "Close Inventory" button ensures players can quickly return to their exploration without breaking immersion.
Dynamic Updates - The inventory updates automatically based on inventory_items
, ensuring it reflects the player’s progress in real time.
What’s Next?
I am working on incorporating item usage mechanics, so players can select and use items directly from their inventory. This will allow for more complex puzzles and interactions, elevating the gameplay experience.
Until next time,
Grand Elrin
Files
Get The Mirror of the Soul
The Mirror of the Soul
Status | In development |
Author | Visual Novelist |
Genre | Visual Novel, Interactive Fiction |
Tags | Atmospheric, Dark Fantasy, Fantasy, Gothic, Horror, litrpg, Ren'Py |
Languages | English |
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